Class BedrockWorldActorRenderer
java.lang.Object
net.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, BedrockWorldActorRenderer.State>
com.viaversion.viafabricplus.bedrock.render.BedrockWorldActorRenderer
public final class BedrockWorldActorRenderer
extends net.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, BedrockWorldActorRenderer.State>
Keeps Java gameplay entities while using supported native definitions for their appearance.
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Nested Class Summary
Nested Classes -
Field Summary
Fields inherited from class net.minecraft.client.renderer.entity.EntityRenderer
entityRenderDispatcher, NAMETAG_SCALE, shadowRadius, shadowStrength -
Constructor Summary
ConstructorsConstructorDescriptionBedrockWorldActorRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context context) -
Method Summary
Modifier and TypeMethodDescriptionvoidclear()voidextractRenderState(net.minecraft.world.entity.Entity entity, BedrockWorldActorRenderer.State state, float partial) protected floatbooleanprepare(net.minecraft.world.entity.Entity entity, net.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, ?> original) A native draw never replaces a Java renderer until its graph, material and bindings resolve.voidsubmit(BedrockWorldActorRenderer.State state, com.mojang.blaze3d.vertex.PoseStack poses, net.minecraft.client.renderer.SubmitNodeCollector nodes, net.minecraft.client.renderer.state.level.CameraRenderState camera) Methods inherited from class net.minecraft.client.renderer.entity.EntityRenderer
affectedByCulling, createRenderState, extractNameTags, extractNameTags, finalizeRenderState, getBlockLightLevel, getBoundingBoxForCulling, getFont, getNameTag, getPackedLightCoords, getRenderOffset, getShadowStrength, getSkyLightLevel, shouldRender, shouldShowName, submitNameDisplay, submitNameDisplay
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Constructor Details
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BedrockWorldActorRenderer
public BedrockWorldActorRenderer(net.minecraft.client.renderer.entity.EntityRendererProvider.Context context)
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Method Details
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createRenderState
- Specified by:
createRenderStatein classnet.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, BedrockWorldActorRenderer.State>
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clear
public void clear() -
prepare
public boolean prepare(net.minecraft.world.entity.Entity entity, net.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, ?> original) A native draw never replaces a Java renderer until its graph, material and bindings resolve. -
extractRenderState
public void extractRenderState(net.minecraft.world.entity.Entity entity, BedrockWorldActorRenderer.State state, float partial) - Overrides:
extractRenderStatein classnet.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, BedrockWorldActorRenderer.State>
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getShadowRadius
- Overrides:
getShadowRadiusin classnet.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, BedrockWorldActorRenderer.State>
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submit
public void submit(BedrockWorldActorRenderer.State state, com.mojang.blaze3d.vertex.PoseStack poses, net.minecraft.client.renderer.SubmitNodeCollector nodes, net.minecraft.client.renderer.state.level.CameraRenderState camera) - Overrides:
submitin classnet.minecraft.client.renderer.entity.EntityRenderer<net.minecraft.world.entity.Entity, BedrockWorldActorRenderer.State>
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