Class PhysicalCollisions

java.lang.Object
com.viaversion.viafabricplus.bedrock.movement.replay.PhysicalCollisions

public final class PhysicalCollisions extends Object
The native movement request gathers once, including the native step and inset regions.
  • Method Summary

    Modifier and Type
    Method
    Description
    static boolean
    active(net.minecraft.world.entity.Entity actor)
     
    static List<net.minecraft.world.phys.shapes.VoxelShape>
    collect(net.minecraft.world.level.Level level)
     
    static net.minecraft.world.phys.Vec3
    collide(net.minecraft.world.entity.Entity actor, net.minecraft.world.phys.Vec3 requested, Function<net.minecraft.world.phys.Vec3, net.minecraft.world.phys.Vec3> original)
     

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Method Details

    • collide

      public static net.minecraft.world.phys.Vec3 collide(net.minecraft.world.entity.Entity actor, net.minecraft.world.phys.Vec3 requested, Function<net.minecraft.world.phys.Vec3, net.minecraft.world.phys.Vec3> original)
    • active

      public static boolean active(net.minecraft.world.entity.Entity actor)
    • collect

      public static List<net.minecraft.world.phys.shapes.VoxelShape> collect(net.minecraft.world.level.Level level)