Class PhysicalCollisions
java.lang.Object
com.viaversion.viafabricplus.bedrock.movement.replay.PhysicalCollisions
The native movement request gathers once, including the native step and inset regions.
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Method Summary
Modifier and TypeMethodDescriptionstatic booleanactive(net.minecraft.world.entity.Entity actor) static List<net.minecraft.world.phys.shapes.VoxelShape> collect(net.minecraft.world.level.Level level) static net.minecraft.world.phys.Vec3collide(net.minecraft.world.entity.Entity actor, net.minecraft.world.phys.Vec3 requested, Function<net.minecraft.world.phys.Vec3, net.minecraft.world.phys.Vec3> original)
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Method Details
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collide
public static net.minecraft.world.phys.Vec3 collide(net.minecraft.world.entity.Entity actor, net.minecraft.world.phys.Vec3 requested, Function<net.minecraft.world.phys.Vec3, net.minecraft.world.phys.Vec3> original) -
active
public static boolean active(net.minecraft.world.entity.Entity actor) -
collect
public static List<net.minecraft.world.phys.shapes.VoxelShape> collect(net.minecraft.world.level.Level level)
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